As I had a lot of shorter 3d printer filament pieces, too short for bigger projects, I printed these walls to finish them off with something useful. Walls like these can be used in between buildings or around parks and along streets. They are not only useful for my city of Hue project. So here they are:

The 3d stl files are from a WOW kickstarter campaign. I always based one wall and one pillar on one base to make them generic enough to be placed on my gaming boards in a multitude of ways.

Here are a few shots of a US Marine fireteam looking for the NVA/VC or is it the other way round?

bare headed NVA soldier


Here is another NVA soldier. I painted the trousers in the traditional Vietnamese color, black. So he is only wearing a uniform shirt the rest is civilian wear. So he probably is a irregular forces warrior , VC.

The miniature is again from Empress , sculpted by Paul Hicks.


One-Hour Skirmish Wargames in Vietnam

I was asked which rules I would use for my Vietnam wargaming. I decided to give the “One-Hour skirmish wargames” rules by John Lambshead a tryIMG_4961

The game is a true one figure is one soldier game. Meaning the smallest maneuver unit is not a platoon or squad but a single soldier. The game doesn’t use dice but ordinary playing cards ( think poker) to introduce randomness . I try to show a few turns of a game I played the other night as an example.

You need two complete sets of playing cards including jokers , one for each side.

I drew a 7 clubs for the VC and a 5 clubs for the US to find out who goes first in the first turn. As the VC won they go first. Next the VC player draws a card to determine how many actions he has. He drew a 8 clubs so 8 actions.


The first action is to shoot at a US Marine up on the cliff . shooting comes from the VC in the middle of the picture. The VC player draws a card from his deck, a 9 clubs. The US player draws a card from his deck a 6 club. As the VC card is higher the Marine is hit and the figure is turned on the side.


That was the first action spend. 7 left.

Next another VC soldier shoots on another Marine.

IMG_4967  IMG_4968

The VC player draws a 10 clubs the US player a 7 clubs the marine is another casualty and the miniature is turned on the side.


Another action spend 6 to go. next the same soldier shoots again . As he spend an action before he needs to spend two actions for this.

IMG_4970 IMG_4971

The VC player draws a 7 spade the US one a 8 clubs . As spades are higher the clubs ( Spade, hear, diamond, clubs) the VC wins again ! Another US casualty.


For actions for the VC player left. Next another firefight. The VC shoots on jet another US Marine.

IMG_4973 IMG_4974

2 Spade for the VC , 9 heart for the Marine , pups another US casualty.


The rest of the actions left are used for a bit of relocation of the VC miniatures. A soldier can move 6 inches per action.

So now its the US players phase of the 1st turn as the VC spend all action points or didn’t want to do more this turn.

The US player draws a 10 heart , so he has 10 actions !

IMG_4979 IMG_4980

First action is to shoot on a VC on the cliff. As the Marine shooting is armed with a M60 he draws two cards and discards the lower one. The VC player draws one Card.


The VC card is the queen of hearts , The US player has the 4 spades and the 3 clubs , he discards the 3 clubs card. As Spades are higher then hearts the VC soldier is hit and turned on the side.


The rest of the action points is spend on moving Marines into better positions as there are no clear lines of fire this turn.

That ends the US phase of the first turn. Now the Morale phase for both players starts.

Every player draws a card from his deck for the figures lying on the side ( casualties). If the card is a heart or diamond one ( red cards) the figure is removed from the game. The soldier is severely wounded or KIA. If the card is a spade or clubs ( black cards) the figure is set upright again. He was only gone to ground because of the enemy fire. The figure can used as normal in the next turn.

IMG_4987  A dead VC.


A surviving VC.

This concludes the first Move. The game flows very easily and quick . All the weapons used in Vietnam can be represented from the M16 or M60 up to the Blooper or a mortar everything is possible. Vehicles tracked and wheeled are also included. The only missing asset is the chopper, I have to think something up for this iconic piece of equipment.

All in all a fast paced game like a Hollywood movie! Recommended !


The black pyjama

I know that the Vietnamese figures from Empress depict NVA and not VC. But i thought after weeks on the Ho Chi Min trail the original uniform might have been unserviceable and the soldiers would wear what ever they could find. So I painted the clothes in the black color of the VC fighters. After all they might have provided their brother NVA after there long trek south. So here he is a NVA soldier in the traditional VC black. Painted mainly in GW contrast colors.


Weapons and Field Gear of the North Vietnamese Army and Viet Cong


Weapons and Field Gear of the North Vietnamese Army and Viet Cong by Edward J. Emering is a book about field gear and inert weapons and ordnance, that have long been popular items with militaria collectors. The Vietnam War by its very nature offers an incredible range and variety of these items for the interested collector. The North Vietnamese and their puppet troops of the National Liberation Front (Viet Cong or VC) relied primarily on communist allies (Russia, China, North Korea, Cuba and various Eastern Bloc countries of the era) for their weapons and field gear. For this reason, Vietnam represents a microcosm of gear from all of this century’s wars, dating back to World War I,

It is a tome of knowledge for people who want to paint NVA and Viet Cong soldier miniatures like the ones offered by Empress miniatures or Gringo 40. It has a wealth of information and color pictures of equipment and uniforms as you can see here:

Very recommended for the miniature painter, sculptor and collector. You can get a copy here.