Last weekend I finished some scatter terrain pieces to be used as swamp area. I am building up the last missing terrain pieces for a campaign game set during the Vietnam war, north of the parrots beak area. This area of Vietnam was a large swamp and abandoned rice paddy area near the border to Cambodia. So an infiltration point for the NVA and VC. But back to the terrain pieces. I want to depict the swamp as individual scatter terrain to be able to have different pathways through the swamp. The whole area will hinder movement due to being difficult terrain.
The individual pieces were build from extruded polystyrine, sand, PVA. I cut out 3mm thick pieces of EPS and glued the sand around the boundries of the piece with PVA this gave me a boundry for the swamp area. I then pinted the sand and swamp area with the apropriate colors. the swamp got 2 coats of acrylic gloss varnish to simulate the water. I added individual long grass tufts made from artificial lawn strands, clump foliage and grass fibres to blend it in with my other terrain.
Next up will be some destryed village buildings, as I only have some in good repair. The region my campaign will take place has a few destroyed villages so have to build them . More later.